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[personal profile] queendaze
That's right—you're not going to be in Port Perplex much longer. There are Big Plans for you labyrinth explorers outside of this dinky maritime town, all courtesy of the Scout Leader's latest discovery. In addition, there will be changes to the worldbuilding that is hopefully fun and neat!

To help explain this impending move and what follows, I've gone ahead and just laid the information out like a FAQ.


Why is this move taking place?

IC REASON: The Scout Leader's noticed something... fishy about the most recent releases from the labyrinths. The forest that was returned is much thicker than it's ever been after that "sad door died in a forest" labyrinth. The beach is now oddly tropical when it certainly wasn't of that nature after that "awful no-good experience on the sinking ship" labyrinth. Even though this is all incredibly trivial, and even though she doesn't actually know of what went on in those labyrinths, none of that's the same as she remembers it!

The Scout Leader has a hunch, one that's reaching but not completely unfounded: these labyrinths aren't just releasing things, they're recreating them with their own influences. However, with Port Perplex, it was already a developed area that didn't need much "recreating" before you guys arrived. The labyrinths didn't steal very much from this maritime town, so things just needed "fixed,", such as the lake needing refilled, the forest needing regrown, and the ocean needing restored. Things of that nature.

The way to see if her theory is truly true? Go to an area that has almost nothing to it anymore, explore the abundance of labyrinths beneath it, and see if THESE labyrinths can change the land above it as drastically as she expects—perhaps even hopes. And though the Scout Leader doesn't realize it yet, the explorers will wind up affecting the outcomes in unexpected ways as well—they might discover that some of the growth caused by the labyrinths are reminiscent of their home world!

OOC REASON: It's a chance to introduce some new worldbuilding elements: eradicated labyrinths actually becoming part of the kingdom in the end, AND characters leaving unique touches on the outcome in a way that reflects their own home world and/or themself. In addition, along the way we're looking to introduce some fantasy elements, play up the magic of this world, and get creative with the way things turn up, too! So, to sum it up, your character's actions? Perhaps just their straight-up existence in the labyrinths? Will affect the literal growth and development of the kingdom. And to tack it on, since it's relevant, we'll also allow for events and player-directed action/plots to affect the kingdom, too!

The intention is to allow for your character to have an everlasting effect on this kingdom—the opportunity for them to give this kingdom their own special touch for everyone to witness in the time to come. Furthermore, the true sense that this wouldn't have turned out the way it had without them.


When will this move OOCly take place?

The posts officiating the move into the new area will go up on January 3rd, Sunday! I wanted to hold off on pushing for this in December since a) terrible labyrinth just happened and hurt a lot of characters so it's a bit impractical to have it suddenly happen and b) DECEMBER IS HOLIDAYS AND FAMILY AND BUSY MONTH FOR MANY OF US! Also, it's best not to rush this kind of thing in the first place!


What will this new area be like?

It doesn't have a name, at least, for the time being—hmm, perhaps the explorers can come together and give it one?

Upon your arrival, this area is truly one that's been laid bare; all that remains are worn ruins, dust and ash, some rocks, a very big rock... things of this nature, set up in a way that might give you the impression that this was once a giant city. And even though it does vaguely reflect what it used to be, the ruins here won't exactly be an "outline" for things to come since it is, after all, the labyrinths and the explorers who will shape the outcome of this area.

For a short while, everone will be staying in a base camp (with Special tents ranging between modest and luxurious) that'll provide them with enough necessities until things start kicking off... which shouldn't be long. Interestingly enough, it's worth noting that the rewards you earn from exploring the labyrinths over here will be a bit more plentiful, and maybe even sometimes useful, too. Wow!!

At first, the area will seem small. Some parts of the area will be inaccessible, or troublesome to access to say the least. Over time, it's possible for this area to grow and change drastically in part to 1) the labyrinths you eradicate releasing parts of itself and/or things of its own influence into the kingdom (much like before, only directly associated with the labyrinth that was run this time), and 2) your own characters inadvertently leaving marks on the land through elements of their home and the like.


How will the ways that characters can affect the development be handled?

By the end December we'll have an info-gathering post where everyone will be STRONGLY ENCOURAGED to reply to it at some point! Otherwise, if you never reply to this post, stuff from your world won't come up because I probably don't know your character's world and won't have any idea of what you'd hope/expect to see turn up. Such elements can range from landmarks, biomes, building aesthetic, near carbon-copies of specific locations from your home world, flora/fauna, symbolism/motifs/aesthetics/icons showing up, among any other elements unique or strongly associated with your character's home world that you can think of. It's all the more fun when characters can recognize this stuff! Oh, and being able to take creative liberty with these factors when applicable, without causing it to become unidentifiable, is a thing I also look forward to!

These developments will take place after labyrinths, exactly how releases/unlocks have been handled so far. The outcomes will always be rather large, so there's allowance for numerous things to happen at once (it'll usually be tied together in some way.) After a labyrinth's eradication you'll see both the influence of the labyrinth AND the characters at the same time. Let me make up an example on the fly: a jungle labyrinth causes a chunk of the jungle to erupt from the ground, and within its dark core is a part of the city that looks like a street from X's world and has Y's favorite animals wandering around, and Z's—... etc and so forth. Sometimes it'll all be focused in one area; other times it might be wider-spread. Additionally, we'll be taking into consideration who has, and who hasn't, left their mark most recently to keep things fair as developments take place, though there might be exceptions when the outcome of a labyrinth would loan itself really well to something from X's world even though they recently had an effect on a previous outcome as well. WE'LL TRY TO PLAY IT PRETTY FAIR WHILE KEEPING THINGS IN CHECK HERE!


Wait, does this mean that I can run a labyrinth and determine how it can shape the kingdom??

YES! Players have always been allowed to take the rein and run labyrinths, and now they can decide how their labyrinth can affect the game in the large run! On the tangent of "things players can do to affect the game beyond running labyrinths and playing their characters," I'm also considering the idea of player-run spirit NPCs who want to make a Change one way or another, is strongly associated with an emotion, is perhaps confined to the locational outcome of a labyrinth, could take further action to introduce additional changes to the area by making characters do things, can help characters out in numerous ways in exchange for favors/etc, probably have powers/abilities that they can loan to a character or two if they meet a certain standard, and requires certain things to be done by characters in order for them to be "released" from this state of being—which they may or may not desire in the first place—but I don't know if there's interest for anything like this. SO, IF YOU HAVE INTEREST AT ALL IN SEEING THIS HAPPEN, GIVE ME A HEY!


Are the characters going to be the only ones in this new area?

Not necessarily—the Scouts, who have been responsible for uncovering the labyrinths off-screen, will be joining them, and in play they'll be much like the townsfolk. There aren't many Scouts—just around a dozen of them—but you might see them out and about, doing their own thing. Still, it might come to feel like the characters are the only ones here at times. As things progress, you'll come to see townsfolk taking up residence here, too.

Furthermore, the Scout Leader will actually be here, so if you've ever wanted to address her, or use her to get in direct contact with the Queen, it's something that can easily be arranged now (since before they had been nearly inaccessible!)

Oh, and there's some mysterious person who seems to currently reside here as well...? I should mention that, yes.


So, uh, how long is the new area going to be just "ruins and dirt and rocks?"

NOT TERRIBLY LONG! I mean, it's not going to all change overnight, but I plan to run a labyrinth the weekend following the move in order to get things underway. I promise this labyrinth will not be traumatic. Or dark. Or mean. It will probably be kind of nice!



IF YOU HAVE ANY QUESTIONS, SHOOT AWAY! When the move takes place, I'll have more information ready for you guys by then (though it'll mostly be additional details stacked upon what I've already said here). However, if you'd like for me to address anything else beforehand, or anything specific, or you're just really curious about something, please feel free to ask! Whether it's by commenting to this post, sending a private plurk the game plurk, sending a private plurk to my PERSONAL plurk, pinging me somewhere I can see, emailing kingdoms.dazed.mods at gmail, OR WHATEVER! Never hesitate to ask questions!

As always, thank you guys for being super awesome! ♥
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[personal profile] queendaze
NEW ARRIVALS

Because I forget to prompt players to make OOC intro posts in the acceptances (I think some of us come from an rp culture where that's uncommon, or understandably reads this as a game where that's not the norm), I thought I'd go ahead and announce the new characters that have joined in! Unless you'd still rather make your own OOC post, which is quite fine, too—maybe you want both. Either way, I thought it'd be cool to make incoming characters known OOCly, so please feel free to introduce yourselves!

HOWEVER, if people would prefer that we just announce new arrivals when they come in from here on out, I can do this!

WITHOUT FURTHER ADO:


★ Bokuto Koutarou (Haikyuu! AU)
★ Kuroo Tetsurou (Haikyuu! AU)
★ Akaashi Keiji (Haikyuu! AU)
★ Kozume Kenma (Haikyuu! AU)

★ Yuuichirou Hyakuya (Owari no Seraph)
★ Mikaela Hyakuya (Owari no Seraph)
★ Shinoa Hīragi (Owari no Seraph)

★ Hubert Oswell (Tales of Graces)

★ Rio (The Wizard's Cat)
★ Tarnist (The Wizard's Cat)

...I'll find a better way to format this next time. sparklee gifs stay tho.

DARING LABYRINTH IS STILL ONGOING

Link! From tonight on out I'll be picking up my pace, and anyone is still encouraged to join in! Though I'll be tossing up a normal non-labyrinth mingle and some other endgame indicators on Friday evening, I'll continue tagging late-comers, people who just need more time, and so forth over the course of the upcoming weekend. If you think you'll need longer than that, please nudge me! It's not a problem at all to backtag this with you!

CHANNEL ON SLACK

Just as a gentle reminder, Daze has a channel on Slack (an IRC-like web browser chat.) I think the majority of us have already joined, and nobody is obligated to join if they have no interest in doing so, but I thought I'd mention this just in case! If someone needs an invite,  please shoot the mod plurk/journal a pm containing your email address and I'll bug someone to get that squared away!

LABYRINTH IDEA GDOC
(WITH ANOMALIES SHEET)

We now have a (hopefully) helpful Labyrinth Idea GDoc—er, spreadsheet— where players can freely toss in ideas for labyrinths (whether it's a single facet or a concept.) Labyrinths can be games, activities, challenges, exploradoras, and so on, so it can encompass a lot! By using this sheet, we can all get an idea on what we'd like to see in the future, and steal borrow ideas from one another in case anyone wants to run something themselves. Maybe you want a tattooing activity one day, or you want to see some goofy variation of Oregon Trail. Or you want things to happen in outer space, you just don't know what.

On the sheet, which is a bit rough, sorry about that, we have a single column for ideas, and then a few extra blank columns off to the side—feel free to use this for commentary/notes/etc! And please don't feel shy about contributing! I know, I know, easier said than done. I've totally been there and heard the same thing said to me more than once. But no, really, as long as you play here, you can add to this sheet! Who knows, your desire for pirate ship antics might encourage someone to run that as a labyrinth someday.

Anomalies (IC term for status effects and the like) are there, too (accessible by clicking the tab on the bottom,) in case we have particular statuses, effects, and the like that we'd all like to see come up in a mingle someday. These, too, can encompass a lot, so if you're like "I just want a reason for my character to have cat ears but that can't be a labyrinth on its own" then HERE IS YOUR LOVELY ANSWER: ANOMALIES.

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[personal profile] queendaze
Hello! This is a rather long announcement post, but for good reasons! Lots of potentially helpful updates and some small changes that HOPEFULLY better the experience!

HEAVE-HO )
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[personal profile] queendaze
This post seems a little overwhelming, but I promise it's not! I hope it's not... ETA I'LL PLURK ABOUT THIS WHEN PLURK COMES BACK DARN IT PLURK.

SIGNIFICANT

!! The social bingo's turn-in has been extended until Tuesday, 12:01AM PST (ie Monday night going into Tuesday night for most of us.) I've updated the main bingo post with this new information.

• Guess what—THE TAKEN CHARACTERS PAGE IS OFFICIALLY UPDATED, HECK YEAH! If you notice any errors or the like, comment and I shall work my magic to correct it. There's also a game-wide character count at the top!

• Your characters now have tags, tags for you to tag posts with! (Why are there so many applications of the word "tag" in RP? Also now I want to change the community layout seeing how clunky the tags look oh no.) ANYWAY! As I reassured before, I've gone through and tagged any previous posts that your character engaged with, so you don't have to worry about going back and doing that. From here on out, please tag any post you play in! If you'd like for me to alter your tag, that is a can do, just comment here!

!! NO ACTIVITY REQUIREMENT THIS MONTH! I figured this would be a decent courtesy since the game just started. I mean, it's only halfway through the month, but don't sweat it if you don't meet the quota or manage to get your character out!

ADDITIONAL NOTES

• All businesses (including clinic/garrison/library ofc) now have giant windows on the front of them, either in the form of shop windows or tall fancy windows or whatever. In fact, pretend it was always like this; I'm going to integrate this into the shop descriptions after I post this, actually! Now, this is probably the weirdest thing? KIND OF ODDLY SPECIFIC?? MAYBE POINTLESS? But I thought it'd be nice to kind of... have this so, say, your character can easily notice if someone else in in a shop in a non-creepy and hopefully helpful way. IDK MAN THIS MIGHT SAVE A LIFE WHO KNOWS.

• At the top of the OOC community we now have a stickied monthly event post that will tell you what is happening this month and what HAS happened this month! Past events will be greyed out and we'll even link to the relevant posts; and if you want to run a labyrinth you can comment and we'll add it! This information will always be under a cut, that way you don't have to scroll past a giant list to see the recent posts in the OOC community. And don't worry, we'll still be announcing things, we'll just ALSO be adding them to that post!

COOL REMINDERS

We have a suggestions post! Please abuse this post and provide all sorts of suggestions, whether they relate directly to the game or are downright selfish desires for things you'd like to see happen in labyrinths (heck yeah self indulgence, i love self indulgence!) Your suggestions could even be "I want my character to have to face their fears" or "It'd be fun to actually explore and fight monsters in a labyrinth" AMONG OTHER SUGGESTIONS!! You can even just make a giant bullet list of things you want. Maybe you know a labyrinth you'd LIKE to see but you don't have the energy/means to run it, so you want to suggest it with the hopes that someone adopts the idea and puts it into motion.

On the flip side, maybe you'd like to comment on a game mechanic or suggest something or other. I can't promise I'll adhere to everything, but I'll always take stuff into consideration. To wrap it up, the suggestions post is unscreened because I thought it'd be cool for others to jump in +1 or whatever if they want, or discuss and add to it. Otherwise, if you really don't want your suggestion to be seen by others (which is cool, I getcha!) you can still shoot it on over to the email given on the suggestions page.

!! You are allowed to run your own labyrinths, in whatever shape or form you'd like to run them in! Make it an exploradora, take a game you ran elsewhere and transform it into a labyrinth, etc etc! By the end of the month we intend to have a labyrinth guide up (which isn't to restrict your ideas but moreso to help... guide, like a guide!) However, if you want to run a labyrinth before then, we only have two rules: 1) there must always be at least a sense of exploration for the character—whether they can generally interact with the environment OR they're passing through different rooms, and 2) there must always be a treasure at the end for everyone! And that's it, that's the extent of the rules to running a labyrinth.



...I think that's all! Future announcement posts probably won't be anywhere this tedious or overwhelming. COMMENT HERE WITH ANY QUESTIONS OR CONCERNS, THOUGH! And thank you for your patience, I hope you're having/had a great weekend!
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[personal profile] queendaze
Hello, how is everyone! This is Marie! As context for my spottiness and some of the following announcements, I recently moved into a literal cabin in the woods; internet isn't hooked up yet and my only connection for the time being is my mobile data's single bar that constantly fades in and out unless I point my phone at the ceiling. I'LL BE GETTING INTERNET WEDNESDAY THOUGH! I HOPE! Anyway, enough about me:

The general schedule for this week is as follows:
· MONDAY: Intro post for the characters to settle in! Whether they want to investigate the area or one another, it's a catch-all for intros so there's not a huge flood at first.

· WEDNESAY (OR THURSDAY IF INTERNET FAILS ME): A Queen post! You're not obligated to tag it, but the chatty Queen sure is eager to properly meet those who have agreed to help!

· FRIDAY THROUGH SUNDAY: The first labyrinth, which will come off as the least "labyrinth-y" of labyrinths. It'll be a weekend-long, ~themed~ SOCIAL BINGO in which characters will get BINGO to collect coins that can be used on a MYSTERIOUS VENDING MACHINE that will randomly dispense either strangely useful things or complete and utter junk. The curious will also have the opportunity to investigate what they can of the rooms, but it's not intended to be the main focus!
OTHER ANNOUNCEMENTS:

- For this week only you do NOT have to tag your posts! Hopefully this will be a relief, woo! But naw, I can't make tags for everyone until the weekend. When I make the tags I'll also go ahead and tag the earlier posts for you guys, so you won't have to sweat that. I'll make another announcement later so you know when you can start tagging with your character's tag!

- From here on out, applications will be processed every Wednesday!

- The taken post will not be up-to-date until the weekend, which is a bit of a bummer since it'd be cool to see who all is playing, right?! So for now...

LET'S INTRODUCE OURSELVES IN THE COMMENTS! Who do you play, how can other players reach you, do you play in any other games, DO YOU HAVE A GIF TO SHARE WITH THE CLASS?

To wrap it up, I'm sorry for these inconveniences, so thank you very much for your patience! Overall I'm really excited!! I HOPE YOU'RE EXCITED, TOO!

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January 2016

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