queendaze: (scout care's everloving touch)
Your Majesty ([personal profile] queendaze) wrote in [community profile] kingdomdaze_ooc2015-11-03 04:54 pm

DISCUSSION POST

Hello! Modly Mod is here to open a discussion about the game! Don't worry, Kingdom Daze is okay. I do, however, have some concerns, because I really want to make this a game that's enjoyable for everyone! Or well, pleasing everyone is impossible, but CLOSE to everyone!! I would also like to disclose that I'm not sure how to voice/word some of my concerns, so some of it may be WAY TOO BLUNT, and some of it might be like "??? okay what are you getting at??" Not that this is an excuse for any confusion caused by the sentences I've strung together, but it is an explanation of sorts.

The bolded list(?) below isn't necessarily THINGS THAT MUST CHANGE! But are topic ideas and things I have been worrying about.

It feels like the game drags outside of labyrinths. More specifically, a labyrinth happens—then the game comes to a dead crawl until the next labyrinth happens.The idea is for Daze to be kiiiind of Slice of Life with labyrinths every so often. Is there anything you think that would make this more enjoyable? I realize that slice of life in which characters are trying to build their lives might be hard to achieve since characters might feel like they're just on a "long business trip" here.

I think we should encourage more player-run posts as opposed to constant mingles. I don't want to say "discourage" mingle posts, since from time to time they're great to have in place! But I realize that, for a game this small, a constant slew of mingles might not be working out well. Would there, or could there, be an incentive to running your own post? But, maybe from time to time, we should do specific mingles, like inn antics, or??

Is the IC day/time system causing frustration or confusion? The game itself has a slow pace, so I wonder if the progress of time should be handled differently? Maybe there should be an official sidenote of "every post made must linearly progress from morning -> day -> evening -> (optional night)" or? Something I haven't thought of?

How should jobs be handled? Are they okay? Should characters be allowed to make their own "job" doing whatever they want? Should I expand on the existing businesses, such as adding a newspaper/report thing? I came up with the business ideas for those who draw blanks with this kind of thing. However, what if there are people who knows and understands what they'd like for their character to do! Like, for instance, say your character is a good singer; instead of being made to work at a business, they just do their thing? It can also be silly: a character, with no drawing ability, is suddenly an artist who must go around drawing nature, the other characters, and other things they see. JUST PULLING THINGS OUT OF THIN AIR HERE! A "job office' could be ~created~ to encourage characters to follow their own flow.

Should something be done with the characters' residence? Is everyone staying in their own room at the inn okay the way it is? Should characters be made to room with each other? 2 to a room, 3 to a room, more?! Or are individual rooms okay? Right now it's one person to a room, unless they voluntarily share a bed (or... the floor.) The town also hopes to expand since more of its land is regrowing; should groups of characters share little houses like tiny dorms? (At the very least, this is something I've sort of considered for the next town...! But maybe that's not a good idea?)

Progressing Actual Plot Things? I've definitely slowed down with the NPCs, mostly speaking of the Queen and the Scout Leader. Would people like to see the plot kicking into ACTUAL GEAR, or is plot not very relevant to your interests? It's okay either way!

Labyrinths you'd like to see? I know that, personally speaking, I'm going to try to run more pair/group exploradoras that aren't STRICTLY exploradoras but have explorey qualities and activities for the characters...? It's hard to explain, but they won't be as extensive as that DARING!! labyrinth I did a while ago. I really enjoy the idea of having characters engage with each other one way or another while ~exploring~ things.

OR ANYTHING ELSE THAT NEEDS DISCUSSED? Is something I haven't brought up not okay? Is the way some things handled rather careless, like for instance, a different system for scheduling labyrinths? Do you have suggestions that are out of the ballpark, such as something very new or different or something that'd make an interesting addition? The basis behind Kingdom Daze is that it's kind of RPG-like. More specifically, it's inspired by Meikyuu (Make You!) Kingdom, a TRPG that handles thing in a tongue-in-cheek way and encourages the party to rebuild a kingdom by exploring the weird labyrinths. That wasn't meant to sound like a "CHEEKY, FRIENDLY REMINDER!11" but instead as a "With that in mind, there's a lot that can be addressed!" sorta thing.

EVERY BIT OF INPUT ABOUT ANYTHING RELATED TO KINGDOM DAZE IS APPRECIATED FROM ANYONE HERE! Say what you like, say what you don't like, SAY BOTH! Criticism is welcome! Hit some things hard if you have to! Even if you haven't played in a long time, or you only play for the labyrinths, you can join in. My MAIN concern here is: is there anything that can be done to make play OUTSIDE of the labyrinths interesting? This game would be nothing without its players, and while there's no fear of Kingdom Daze disappearing, I do want to make sure nothing about this game is frustrating or troublesome if it can be helped...!

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