I kind of reiterated some of what you said down below but one of your sentences gave me a thought, so, TALKING ABOUT THIS:
I appreciate that adding more time for labyrinth completion might take away some of the "challenge", but [...]
From a runner-perspective, one thing I actually enjoy shifting over from Aather to Kingdom Daze is that there's no built-in competition between characters or players due to the fact that everyone's on the same side, therefore 'challenge' is also something that isn't necessarily built in by design, if that makes sense? Like, with the labyrinth I run, the challenge existed ICly but since there's no IC competition, I felt I could be very lax about OOC difficulty levels in a way I couldn't in other games.
BY WHICH I MEAN: I think there's something to be said for having the occasional 'challenging' labyrinth but that that challenge absolutely does not need to be an OOC challenge in any sense, much less a challenge that inherently favors people who are in the same timezone as everyone else.
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I appreciate that adding more time for labyrinth completion might take away some of the "challenge", but [...]
From a runner-perspective, one thing I actually enjoy shifting over from Aather to Kingdom Daze is that there's no built-in competition between characters or players due to the fact that everyone's on the same side, therefore 'challenge' is also something that isn't necessarily built in by design, if that makes sense? Like, with the labyrinth I run, the challenge existed ICly but since there's no IC competition, I felt I could be very lax about OOC difficulty levels in a way I couldn't in other games.
BY WHICH I MEAN: I think there's something to be said for having the occasional 'challenging' labyrinth but that that challenge absolutely does not need to be an OOC challenge in any sense, much less a challenge that inherently favors people who are in the same timezone as everyone else.